using UnityEngine;

namespace Genesis.POISystem
{
    [CreateAssetMenu(fileName = "POIData", menuName = "GenesisCreations/POISystem/POI Data")]
    public class POIData : ScriptableObject
    {
        [SerializeField] int poiId;

        public int POIId => poiId;

        [SerializeField] string poiName;

        public string POIName => poiName;

        [SerializeField] string poiType;

        public string POIType => poiType;
    }
}