using UnityEngine;

namespace Genesis.POISystem
{
    public class POIBoxInfo : MonoBehaviour
    {
        void OnEnable() => LookAtCamera();

        void LookAtCamera()
        {
            if (Camera.main == null) return;

            Vector3 direction = Camera.main.transform.position - transform.position;

            Quaternion targetRotation = Quaternion.LookRotation(direction);

            transform.rotation = Quaternion.Euler(transform.rotation.eulerAngles.x, targetRotation.eulerAngles.y, transform.rotation.eulerAngles.z);
        }
    }
}